╭────────────────────────────────────────────────────────────────────────────────────────────────────────╮ │ ______ ______ ______ ______ __ __ ______ ______ ______ ______ ______ │ │ /\ ___\ /\__ _\ /\ ___\ /\ __ \ /\ \_\ \ /\ ___\ /\ __ \ /\ __ \ /\ ___\ /\__ _\ │ │ \ \___ \ \/_/\ \/ \ \ __\ \ \ __/ \ \ __ \ \ \ \__/_ \ \ __< \ \ __ \ \ \ __\ \/_/\ \/ │ │ \/\_____\ \ \_\ \ \_____\ \ \_\ \ \_\ \_\ \ \_____\ \ \_\ \_\ \ \_\ \_\ \ \_\_/ \ \_\ │ │ \/_____/ \/_/ \/_____/ \/_/ \/_/\/_/ \/_____/ \/_/\/_/ \/_/\/_/ \/_/ \/_/ │ │ │ │ › www.stephcraft.net │ │ › contact@stephcraft.net │ │ │ │ Professional history │ │ ────────────────────────────────────────────────────────────────────────────────────────────────────── │ │ [Freelance Developer] Jan 2025 - present │ │ • Shipped 9+ client websites and apps, spanning web, mobile, and game development. │ │ • Built production applications with Next.js, taking projects from concept through deployment. │ │ • Developed prototypes in Unreal Engine, translating creative concepts into playable experiences. │ │ • Worked directly with founders to scope projects, make technical decisions, and deliver software. │ │ │ │ [Founder @ Zombiecraft] May 2023 - present │ │ • Engineered a Minecraft-based zombie multiplayer game supporting up to 4-player co-op. │ │ • Authored 90% of a 50K+ line Kotlin game codebase. │ │ • Managed teams of up to 9 people, recruiting and coordinating 40+ developers and creatives. │ │ │ │ [Contractor Intern @ Airship Syndicate] May 2022 - Aug 2022 │ │ • Developed the core AI combat coordination system for "Wayfinder" in Unreal Engine C++. │ │ • Collaborated with gameplay designers and programmers within the large-scale Unreal Engine project. │ │ │ │ ... and 3 more │ │ │ │ Projects │ │ ────────────────────────────────────────────────────────────────────────────────────────────────────── │ │ [Minecraft Server Tool] Sep 2025 - present │ │ • Automated end-to-end Minecraft server setup, eliminating a 15+ year-old bottleneck. │ │ • Ported clack's interactive CLI framework to Kotlin, adapting its terminal UI patterns for the JVM. │ │ • Developed a JVM runtime code execution system, enabling forward and backward program replay. │ │ │ │ [Marketing Tool] Mar 2024 - Aug 2025 │ │ • Built automated content creator discovery tooling for video game marketing campaigns. │ │ • Developed high-performance web components for large datasets, including datatables and datatrees. │ │ │ │ [Processing 3D Game Engine] Jun 2017 │ │ • Developed a 3D game engine in Java with Processing, implementing materials, lighting, and geometry. │ │ │ │ ... and 17 more │ │ │ │ Skills │ │ ────────────────────────────────────────────────────────────────────────────────────────────────────── │ │ Game development • Web development • Developer Tooling │ │ Kotlin • Typescript │ │ locked in░ │ ╰────────────────────────────────────────────────────────────────────────────────────────────────────────╯